Thursday, January 26, 2012

Have you guys heard of Epic Table??

In my never ending quest to find a way to game online that I can handle both mentally and economically, I present Epic Table...




I found this a few weeks ago but because of the move I wasn't able to delve into it much. Now that things are settling in here I'm giving it a look and I'm really impressed with what I see so far.


I'm tinkering with it and created this:
"Our three intrepid adventurer's soon there is more than just an old plane wreckage in this deadly swamp."

If any of you out there are experienced with Epic Table drop me a line. I would love to test this out. I'm wondering how it works with G+Hangout??




Monday, January 23, 2012

Saga of the Star-God

I was posting in Rpgnet on a Sword & Sorcery thread and I put up this pic.



I loved this story arc. The bummer was that it only lasted two-issues, but it still inspires!

Sunday, January 22, 2012

Just about settled in to the new Lair!


We are finally starting to get settled in the new Lair. Much more room for everyone and more importantly everyTHING!


I never realized I had so damn much stuff. We closed escrow on the 23rd and started moving that very evening. Our Christmas celebration was brief, just and hour or two and then back to the moving.  Just about everything online was put on hold as we settled in and got our internet up.  But now we are back and I've been in touch with several of the Dicey Tales crew and we will crank up the works again staring this week.


One of the cool things about moving is that you run across things that were lost or misplaced. 


I was overjoyed when I "found" my Grandfather's Army picture.  Not the U.S. Army - The Mexican Army circa 1938, Manuel Toledo was a trooper in the 9th Cavalry Regiment in San Luis Potosi. This photo is part of his squad picture (which I have in storage in Hawai'i). The weapon he's hefting what appears to be a Mark I variation of a Bren Gun.


My Granpo was so cool. He was a retired construction worker who supplemented his retirement income playing poker at the local card rooms (he wasn't a gambler, he was too good). He was a card carrying Democrat who framed his U.S. Citizenship document and displayed it proudly in the living room. Despite limited English skill he read the paper everyday and was always up on current events. And coolest of all to his 7 year old Grandson, he always had an endless supply of Conan, Thor, Horror and GI combat comics in stacks around the couch. 

Thursday, December 15, 2011

More on Ardion


First and foremost Ardion is being created for my personal enjoyment and that of my minions. I want it to have an "Old School" feel  and still take off on personal tangents free of rules or regulations. To be honest Old School means rules- alot of them. It may have to do with the founders of RPG's coming from the world of war gaming where each inch of movement is measured with a with a ruler and every sack of potatoes is given an encumbrance value. If you want to play the game the way Gary and the boys wrote it you are going to have lots of rules that you may not like or may not make sense to you- you can't play a Goblin ranger, Your priest cant use a sword, your magic-user cant wear armor.

I'm willing to go with a lot of the rules, I happen to like rules, unless they get in the way of how I want to do things.  Therefore on Ardion - Goblins can be PC's, Dwarves have started using Gunpowder, Orcs arent dumb brutes (they're smart brutes),  and there are flying ships (and the Halflings have them).

Thats all I have in my brain for now. the rest is a blank canvas to be filled as I get inspired or at my minions request (this campaign is for them after all). If they want to go to a jungle, I'll make a jungle, if they want to hunt mummies in a desert so be it.

Yesterday I posted the start of my campaign map. Several people commented on it and wanted to know a bit about the program. It's called Hexographer.  It's enjoyed a bit of popularity for its ease of use. I'm enjoying it and still finding out how to do things with it. I believe you can play around with it for free to find out if it bops yer bippy. they have an alternate tile pack but its a bit pricey for my cheapass.

In a perfect world the Hexographer guys and the Castles and Crusades guys would team up and create an ultimate online rpg software tool.

Tuesday, December 13, 2011

The lands of Ardion- A work in progress


The Castles & Crusades campaign that I have been running for the Minions is in full swing. With the help of Hexographer I've begun work on the campaign map. Pictured above is my progress so far.  I've decided to take a tip from "The Princess Bride" and give my nations currency names.


The boys are currently in the southern half of the kingdom of Sestertius, right outside of a small Halfling village known as NewBriar.  The nearest city to them is the port city of Barnacus "City in peril!"- old school dice slingers may remember the name from  Dragon #80.





Tuesday, November 29, 2011

John Carter - Oh my Lord...

video

The Mars books by Edgar Rice Burroughs were an early favorite of mine.  I suppose it had to wait until now to be made with all the grandness that it deserves.  You MUST read the books, at least the first book to truly appreciate what Pixar and Disney are making. There are those who are making ignorant comparisons to Avatar. Fools. A Princess of Mars established an entire genre of fiction and reigns supreme in it.

Thursday, November 24, 2011

Dicey Tales on sale with free PDF copy!




In the spirit of making a quick buck we have decided to make a special offer on issue #1 of Dicey Tales. From today through midnight (PST) on Monday all print copies of Dicey Tales are $2.00 off and come with a free PDF Copy. So now is a great opportunity to order a book that has been personally hailed by my mom as "A really nice looking book".

You can order right there on the sidebar.

Happy Thanksgiving...now buy the book.

Tuesday, November 22, 2011

Gaming with the Minions...


Our First session of Castles and Crusades started today. Two of my Minions participated. One of them played a human Paladin named Joshua and the other played a Gnome Rogue known as “Little Peter”-(don’t ask). They travel with a Halfling Mercenary swordsman named Kupo (who had a class that day) and an NPC Cleric named Helga.  Helga is a standard NPC that I sue in almost all my games where a combat medic role is needed. She is usually a no-nonsense Cleric of St. Cuthbert who has no tolerance for evil, undead, or laziness. In this campaign however, I decided to forgo the entire pantheon of god’s and simply take a cue from the works of the late David Gemmell- I use “The Source” to represent the forces of good and “The Darkness” to represent the forces of evil. So in this campaign Helga is a Source Priestess, though still a foe of shirkers and cowards.  


I’ve decided to run them through the introductory module “Shadows of the Halfling Hall”.
To make a long story short- Helga and Joshua have been asked by the local Abbott to travel to the Halfling shire of Newbriar to investigate reports of the town leaders all disappearing after attending a party at a local well-to-do Halfling’s estate.

Arriving in the small shire, Joshua and Helga (accompanied by their comrade Little Peter) make their way to the local Pub and meet with the interim Sherriff. Who fills them in about the missing Halflings, the party they attended, and the loss of the patrol that was sent to look for the partygoers the day after the party.
Our three heroes decide to make their way to the estate and investigate. They arrive at noon and find the estate in shambles, with a very definite aura of evil emanating from the darkened doorway.  With their Halfling guides safely down the road providing morale support, our heroes descend into the manor.

The grand main hall resembles a slaughter house of the damned. Corpses and body parts are strewn about the place along with broken and upended furnishings, rotting food and an overpowering stench of death and decay. It must have been some party.

As our heroes continued further into the great hall the bodies of the Halflings begin to reanimate and gather to attack the intruders. Helga summons the power of the source and turns a good number of the zombies, but not all.  Joshua whirls his great sword in a silver arc and wades into a group of Halfling undead. Little Peter unloads his hand crossbow and imbeds a quarrel right in the eye socket of a zombie (The first natural “20” of the campaign). The battle lasts several rounds and though its close, our heroes are victorious. Little Peter was grievously wounded and was drug out of the manor by Helga as Joshua dispatched the last of the zombie welcoming committee.

Our heroes decide to return to the village, heal up and await the arrival of their sword-brother Kupo, Before delving further into the horrors of the Halfling Hall.


Now all of this was with the new Castles and Crusades (C&C) system I wrote about a few days ago.  Well, I'm here to report that so far C&C gets two great big thumbs up!  The character creation rules are a breeze and combat was fun and exciting. Now,  I'm running this for my guys who are 11 and 12 years old so the roleplaying is slow and halting but it will get better as they get older and more comfortable with the system.  But I am having  a great time reliving that feeling of low level character death coming with every new dice roll and the elation when a solid hit is scored.