tag:blogger.com,1999:blog-14114860.post8944861792907801593..comments2024-02-28T00:52:26.740-08:00Comments on The Lair of the Evil DM: Hi, I’m the Evil DM- Trust me.evildmhttp://www.blogger.com/profile/11365812717229067172noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-14114860.post-77638290876996011072009-02-03T20:13:00.000-08:002009-02-03T20:13:00.000-08:00Well, as one of the players. I agree that communic...Well, as one of the players. I agree that communication is very important. Not to reveal the plot, but as to metagaming concepts of the game. True, it was a playtest, but some of the characters were not pre-generated. Regardless, things were not communicated from either end.<BR/>G.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-14114860.post-14054577815883943432009-02-01T09:35:00.000-08:002009-02-01T09:35:00.000-08:00Star Trek and Star Trek TNG both used that crew ac...Star Trek and Star Trek TNG both used that crew acting funny plot. In their cases it was space itself in a strange area that was causing the weird behavior. Kind of a fun riff, though.Charles Gramlichhttps://www.blogger.com/profile/02052592247572253641noreply@blogger.comtag:blogger.com,1999:blog-14114860.post-58120618694346724622009-02-01T03:37:00.000-08:002009-02-01T03:37:00.000-08:00It's reading posts like this, along with all the t...It's reading posts like this, along with all the threads on places like RPG.net, that makes me think maybe I'm some kind of strange enetity GM-wise, because I have never had any problems in getting the players to trust me. <BR/><BR/>What you've brought up as good practice is something I've done for a long while, so we generally discuss such points before a game, things like genre emulation will be raised, and how we can all best achieve it.<BR/><BR/>A lot of it (in my personal case) is down to two facts, I think:<BR/><BR/>1) I don't play with folks I don't like, and if I'm playing with folks I don't know, I'm prepared to extend trust to them until they've proven themselves to be idiots (in which case I don't then game with them again).<BR/><BR/>2) My players know they'll have a fun and exciting session even if (or should that be, "especially because"?) their characters are put in serious jeopardy.<BR/><BR/>Anyway, if you're still reading this, I'd like to stamp my approval on what The Evil DM said: he spoke true. Communicate with one another, put aside any weird issues you have, and start to trust each other. Your games will improve immeasurably. And if you don't feel you can trust your GM and/or a player/players? Seriously, what the hell are you doing still playing with them? Leave the group or dump their sorry asses if they can't sort themselves out when you talk about things maturely. Poor gaming is NOT better than no gaming.<BR/><BR/>ColinAnonymousnoreply@blogger.com