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Pigeon
Monday, November 29, 2004
Legends of Steel update
Well the project continues. I am writing stuff every spare minute I can. I've got my oldest son and some friends play-testing it every other weekend. And I have some experienced gamer buddies giving the rough drafts a once over and giving me their thoughts and concerns. Seeing as this is a one-man operation I think I'm doing pretty damn good. I'm finding that the hardest thing in the whole process is keeping it simple. I want it to have (as one of my buddies puts it) a "Wahoo!" feeling to it. But I also want it to be mechanically sound. Character generation is done. Combat is moving along, as is magic and Psionics, but it looks like magic and Psionics is gonna need a bit more tweaking. Some are advising a open spell creation system Ala' Hero games' Fantasy Hero system but I feel if I make it in that vein then "simple" goes out the door. Hmmmm??
Research -wise I'm watching movies ("Sword and the Sorcerer" the other day) and reading comics (I just won a set of Atlas comics titles "Wulf the Barbarian" and "Iron Jaw" comics). Doing this always helps bring me down from the "rules rafters" and reminds me of what I want to create here, a fun game that can be played quickly rather than a set of ponderous rules that intimidate casual players. The saga continues...
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