Tuesday, August 22, 2006
LoS update- Legend Points
The following is a draft of the Legend Point system currently under consideration for the Legends of Steel RPG.
In Legends of Steel your character is expected to be a cut above the average human. He is the one who challenges the Emperor’s Champion to single combat, the one who faces down a horde of raving tribesmen, the one who scales the temple tower to retrieve the “Night Gems of Opara” from a serpent infested treasury. To accomplish these feats your character will need more than a strong sword arm and loyal companions. For this reason we have Legend points.
All characters begin play with 2 legend points. At the game masters discretion more points may be earned but it’s recommended that this not exceed more than one Legend Point award per session. Legend Points are special and should be awarded only in instances where the character has performed an exceptional act of bravery, selflessness, compassion or sacrifice.
A character that stays behind to hold off the enemy while his comrades make good their escape, should he survive, would have earned a Legend point. A hero who refuses a villages meager reward for aiding them in driving off a were beast is also a candidate for a Legend point.
In times of great need your heroes can spend their legend points to directly affect the outcome of the adventure.
Legend points will allow your character one of the following benefits:
· Double your chance-by spending a legend point your character is allowed to roll twice on the declared action and may take the better of the two as his result. The player must declare his intention to use this benefit BEFORE he rolls.
· Total heal- “It was just a flesh wound.” The player may use a legend point to totally restore all LIFE and STUN points lost. This can only be done while the character still has at least one point in both LIFE and STUN.
· Restore willpower- the player may use a legend point to totally restore all WILLPOWER points lost by his character. This can only be done while the character still has at least one point of WILLPOWER.
· Critical strike- by spending a Legend point the character turns a successful hit into a critical hit as if they had rolled a natural “01”.