The world of Erisa is the setting for the Legends of Steel campaign.
Legends of Steel is based on the classic Sword & Sorcery comic books of the 70's and can be used with any RPG rules engine. Currently Legends of Steel directly supports the Broadsword 1PG system from Deep7 Games. The Savage Worlds System from Pinnacle, and the Barbarians of Lemuria (BoL) system from Beyond Belief Games. By the end of 2010 it will also provide direct support for the Basic Action Super Hero (BASH) system and for the ZeFRS system. The following is a brief overview of the various nations described so far in the Legends of Steel campaign.
The Kingdom of Tyros
Tyros is one of the largest and strongest kingdoms on Erisa. It is an old realm beset by rivals and enemies without and traitors and conspirators from within. But the lion still has teeth, as the enemies of the “Old Kingdom” will discover at their peril. Tyros is the capital city of the kingdom, and it has a number of additional cities described below.
Aragos is one of the oldest cities in the Kingdom of Tyros. It is noted for its tolerance of practitioners of magic. The ruling Baron himself is reputed to be a sorcerer of great power.
The Barony of Belsa is the richest agricultural area in the kingdom of Tyros. The Baron and a large number of the local gentry resent the over taxation demanded by the emperor.
The merchant city of Crascia is the capital of the richest Barony in the kingdom of Tyros. Many of the richest guild houses of Erisa are headquartered in this powerful city.
The major port of the Kingdom of Tyros, Pyrani is a city of riches and villainy. The Governor –Regent and his court are as crooked as they come, but Pyrani offers countless opportunities for an enterprising adventurer.
The Barony of Taurus is at the frontier of the Kingdom of Tyros. Far from the Kings court, Taurus struggles each day to hold its grip on the settled lands against barbarian raiders, outlaws, monsters and the elements.
The Southern Kingdoms
The Southern Kingdoms consist of seven city states that lie along or north of the Drujistan Mountain range. The cities of Al-Khalid, Kobar, Akkar, Padjistan, Kumar, Zandara, and Jandahar are all independent and are linked only by ancient cultural ties that have long since lost any political value. The mis-appellation of “Southern Kingdoms” was given by merchants from Tyros. In fact, of the seven city-states only Jandahar and Kumar are actually kingdoms (and even they are currently ruled by a Prince and a Queen, respectively), the rest have governments ranging from Theocracies (Akkar) to Plutocracies (Al-Khalid).
One of the Southern Kingdoms, “Akkar the golden” is a holy city and the center of religious activity on Erisa. Ruled by a theocratic council, Akkar is home to great libraries and temples holding century’s worth of artifacts and holy icons.
Al-Khalid is a major port, whose trade in rare spices and exotic intoxicating herbs has made it the richest of the Southern Kingdoms.
This cursed kingdom, once a great trading center is a brittle shadow of its former glory. The land is barren and the people are barely surviving day to day. It is the poorest of the great kingdoms of the south.
The City of Stone is home to the main temple of Na-Ko, as well as the Citadel of Stone, a sorcerous citadel that houses a mysterious brotherhood of mystics.
Kumar is a mineral rich Kingdom in the heart of the Drujistan Mountains. Its monarch, Queen Sybillia is obsessed with crushing the neighboring city-state, the Emirate of Padjistan.
The Emirate of Padjistan is the bitter rival of Kumar for the rich mineral resources of the region. The eccentric Emir is obsessed with collecting curiosities and plotting the overthrow of the Queen of Kumar.
“The City of Golden Chains” is built on the slave trade. The powerful port city, provides slave laborers to the great mines of the Drujistan and the rest of Erisa as well as highly trained Gladiators and pleasure slaves to fulfill the lusts of the rich and powerful.
The Free Cities League
The Free Cities League is a collection of four city-states. Emesa, Albena, and Teve are port cities that lie on the coast of the Emerald Ocean. The forth city, Hogar is located inland amidst the High Mountain range. The cities are bound by a complex collection of economic and military treaties that help provide growth and security. These treaties are facing their first major test as Albena has become involved in a war with a nonmember state (Radu), which it is losing.
The shattered lawless city-state of Albena was once one of the strongest members of the free cities league. However, the war with the Dark City of Radu has all but destroyed the once mighty port city.
Known as The City by the Sea, Emesa is not only the founding member of the Free Cities League, and a major seaport, but also the home of the University of Alcides. The University is itself an autonomous domain within the city and is considered the most prestigious institution of learning in the civilized world.
The City-State of Hogar lies deep in the High Mountains of Erisa. It is the only place where the legendary Hogar method of steel craft is known, producing the finest, sharpest and strongest weapons on all of Erisa.
The warrior priests of Kesh have recently taken control of the city-state of Teve as the elected government was found to be in league with agents from Radu. The plot was uncovered, the conspirators quartered, and now the priests have declared martial law as they prepare the populace for a showdown with the forces of Radu.
Lastly, there are lands are independent of these regions.
A rugged boomtown located on the Sikkar Plains, Boskar is a bustling settlement growing beyond its wooden stockade walls. The recent discovery of gold in the nearby hills has drawn every miner, adventurer, and bandit for a thousand leagues.
Broaq-Nohar is a breakaway province of the Kingdom of Tyros, noted for the excellent quality of their troops. The land is now ruled by a military council and has allied itself with the despotic island nation of Yar.
The “Dark City” of Radu is a nest of Pirates, evil priests, and outlaws. It is presumably ruled by an exiled Sorcerer from Yar. Radu has reportedly just destroyed the fleet of Albena in an epic sea battle, during which the sorcerer is said to have summoned several dragons.
The mighty Sikkar are a nomadic people who call the “Sea of Grass” their home. Dozens of tribes travel on horseback and with wagons, following the herds of bison, and occasionally raiding their neighbors. Other people in Erisa regard them as barbarians, and the Sikkar have little regard for city folk.
Now a “Puppet kingdom” Co-administered by Yar and Broaq-Nohar, Umbria is slowly being raped and plundered by its new masters. But there are whispers that a “prince of the blood” has returned to the island kingdom to free the land and its people.
The ancient and vile kingdom of Yar sends its shadowy tendrils into every court from Radu to Jandahar. The priest-Kings of Yar deal openly with demons and plot to once again rule Erisa.