








Here at the Lair we take our favorite holiday seriously. No cute little Hallmark holiday witches and chubby little ghosts. We don’t do cute for Halloween.
This year the theme was “The Witches Graveyard”.
The story goes that out in the country, there is an old abandoned pumpkin field, where where witches go to bury their dead. And every year on Halloween the witches bring white roses to remember their dead sisters.
To keep the villagers from desecrating the witches graves, the coven created Jed.
Jed is not really a Scarecrow, he’s more of a Scarehuman.
Like I said, we don’t do “cute” for Halloween.



In my gaming heyday I had two main go to systems AD&D for my Greyhawk Campaign, and GURPS for everything else.
Conan? GURPS.
Pulp? GURPS.
Western? GURPS.
Space opera? GURPS.
Horror? GURPS.
Space-Horror? GURPS.
Of course I played Traveller, Chill, Boot Hill, Star Frontiers, Top Secret, and all the rest.
But when I bought that first edition boxed set with the dumb name – Generic Universal Rolepaying System. My gaming world turned upside down. I remember sitting down and reading through it and slowly realizing “I can do anything with this”.
In our group we had the Champions guy, the Battletech guy, the weird ass homebrew AD&D campaign guy - I became the resident GURPS guy. GURPS could do just about everything (just about- Supers was a sore subject amongst GURPS Aficionados back then).
When I moved to Hawaii GURPS went with me, and with my copy of GURPS Conan I ran one of my best campaigns ever. It was a full table every weekend- ahh the memories.
(Man, I love that cover)
Since my return to California, and the start of Evil DM Productions, I’ve been reading, playing, writing and catering to much lighter, faster, fluffier systems. But for some reason today I started thinking of my old GURPS campaign with all their crunch and attention to character detail.
The detail involved in GURPS character creation is something I must say I miss. These “’light system” games are okay. when you can get all the rules distilled down enough to fit on the back of a matchbook your bound to lose something in the process. I confess, sometimes I enjoyed slogging through character creation with line paper, pencils and four different splat books spread over my kitchen table as I wrestled with my calculator to create the ultimate character with 250 points. And yeah, when one of my GURPS guys bought the farm I felt it, not in a spastic table –flipping breakdown, but a hell of a lot more than I do with the disposable characters I seem to play with these days.
And beyond the fun of creating a GURPS character, there was the sheer joy of perusing the different worldbooks.
Conan, Cliffhanger, Witchworld, Horror, Castle Falkenstein, Discworld, Lensman, Ice Age, and on, and on and on… Those damn books are so cool that even if you didn't play the system, you still read the books. I mean GURPS Horseclans for God’s sake, where the hell are you gonna get a decent RPG treatment of the Horseclans series??
There seem to be great gobs of “beer and pretzel” systems out there these days, but every once in a while you want to indulge in a luxurious prime rib system, when i get in that mood I reach for GURPS.
GURPS, its what’s dinner.



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This week we take a break from games and move to my other passion – books.
When you have as many books as I do (which is too damn many according to “She who must be obeyed”), you eventually pick up a few doubles – which is the case with a few of the Tarzan’s. And when you find a true Pulp rarity sitting amongst a pile of bargain-bin Harlequin romances, your soul screams to rescue them – as was the case with the Casca books.
The Tarzan’s aren't really rare at all but they are fun to read.
The black covers are:
#9 Tarzan and the Golden Lion
#10 Tarzan and the Ant Men
#12 Tarzan and The Lost Empire
#13 Tarzan at the Earths core
The white covers are:
#7 Tarzan The Untamed
#8 Tarzan the Terrible
#17 Tarzan and the Lion Man
and finally, a 1964 copy of #22 Tarzan and the Foreign Legion
The Casca’s are quite a find, especially since they are all early ones:
#1 Casca: The Eternal Mercenary
#2 Casca: God of Death
#3 Casca: The Warlord
and #7 Casca: The Damned
Not a bad haul for a Casca fan. All are in decent readable condition. See the picture-
****BIG DAMN DISCLAIMER****
I am not a professional grader of books. These are “reading copies” I rescued from Goodwill . As I've stated in previous auctions, If you want to complete your private collection proceed, if you want to turn a buck and intend to bitch about every bend and crease on the cover, then move on.
The auction is over! Thanks everyone!
Paypal only (no cash, checks, or electrum pieces)
Payment due within 3 days from the end of the auction.
U.S. bidders only (seriously guys, U.S. Bidders only)
Winner agrees to pay $11.00 for USPS flat-rate Priority mail.
Auction ends at 12:00pm PST on Tuesday October 20th 2009.
Bid in comments section or at Boojiesdad at gmail.com
Good luck.


With the release of Legends of Steel –Barbarians of Lemuria Edition and the popularity of the Legends of Steel – Savage Worlds edition, Evil DM Productions has decided to follow-up on these successes by moving forward with the Swords of Erisa product.
Swords of Erisa will address a need that is brought to our attention with almost every email regarding Legends of Steel and the world of Erisa- Adventures.
Whether they play Savage Worlds, Broadsword, or Barbarians of Lemuria, Everyone wants adventures set in Erisa for their Legend of Steel game. To answer that demand we are currently working on a half dozen adventures covering different areas of Erisa.
We are also brainstorming on other helpful goodies we can add to Swords of Erisa, so far we have-
A rogues gallery of personalities: friends, foes, contacts
A number of detailed places of interest (wineshops, Brothels, Caravansaries)
several locales- border fort, village, ruined keep
some “one-shot” encounters – just like the old “Sidetreks” from Dungeon magazine.
We are looking for things that will fit the genre as a whole, not just one system. We don’t want to do a whole bunch of new Edges, Advantages, Classes, etc.
We want this to be more of a resource for GM’s. to help them pull something together in a small amount of time.
If any of you have any thoughts, suggestions, or ideas you would like to throw our way please do so!
The various editions of Legends of Steel have seen a spike in sales recently. It has come as nice surprise. The best reason I can figure for the spike is the recent news about Mongoose games and Conan Properties not being able to come to an agreement in regards to releasing a Runequest or Savage worlds version of their Conan game.
It seems that on a couple of boards talk of a Savage Worlds Conan Edition morphs into a Sword & Sorcery for Savage Worlds discussion, with someone eventually bringing up Legends of Steel.
I make no claim of Legends of Steel being anywhere near the league of massive efforts like Mongoose's Conan line, but it’s nice to be mentioned as at least being a viable alternative for folks who want some Sword & Sorcery flavor in their Savage Worlds gaming.
And by the way, after several weeks on Amazon, Legends of Steel Savage Worlds Edition finally has a review- and it’s a good one too!