Showing posts with label Adventures on the 7th Sea. Show all posts
Showing posts with label Adventures on the 7th Sea. Show all posts

Tuesday, August 18, 2015

Adventures on the 7th sea – Campaign specifics Part I

In any rpg campaign there will be "home rules" reflecting The flavor and tone of the campaign, the specific rule changes and, (of course) a Dungeon Masters preferences and prejudices- Adventures on the 7th sea is no different.  here are a few of the notes I have jotted down (all subject to change of course).


 Character Races
The races I chose for the campaign reflect what I consider to be the more “down to earth” races available in 5th edition (The exception being the Genasi). In my campaign the Elves stay in the Fey realms, though they do cross the veil from time to time and seduce the occasional maiden (Which accounts for the inclusion of the Half-Elf).

The Races available to PC’s are
Dwarf
Halfling
Human
Genasi
Goliath
Gnome
Gnome, Deep
Half-Elf
Half-Orc

Character classes remain as they are. however, the gods that clerics and paladins serve are of the Deities represented in the area.

Deities
The lists below are a sampling of the deities used in the 7th sea campaign. these are deities that were not covered in the current 5th edition of the players handbook.  As the player characters come into contact with other peoples I expect this list of Deities to grow.

Sumerian Gods
God
Alignment
Domain
Symbol
Enlil, Ruler of the gods
NG
Tempest, War
Pickaxe
Enki, God of Rivers and Oceans
LN
Nature
Ibex
Inanna, Goddess of Love and War
LE
Life, War
Shepard's staff
Ki, Goddess of Nature
N
Nature
Iris
Nanna-Sin, God of the Moon
CG
Light
Jet black axe over the moon
Nin-Hursag, Goddess of the Earth
N
Nature
Blue-white diamond
Utu, God of the Sun
CG
Light
Radiant sun disc


Babylonian Gods
God
Alignment
Domain
Symbol
Anu,  God of the sky, Ruler of the gods
LN
Tempest, Nature
Gold sun partially blocked by a gray cloud
Anshar, God of darkness and the night
CE
Trickery
Black Sphere
Duaga, Ruler of the devil world
LE
Death
Ruby Mace
Girru, God of fire
LE
Nature
Fire enwrapped axe
Ishtar, Goddess of love and war
N
Life, War
Female hand grasping a blue crystal rod
Marduk, God of cities and storms
LN
Knowledge, Tempest
Blue-white diamond
Nergal, God of the Underworld
NE
Death
Dark-skinned man holding a jet black shield
Ramman, God of Storms and Thunder
N
Tempest
Lightning bolt through a storm cloud



Aegyptian Gods


God
Alignment
Domain
Symbol



Anhur, God of war
CG
War
A cord
Apshai, God of Animals
N
Nature
Praying Mantis
Geb, God of Earth
N
Nature
Earth Hieroglyph
Seker, God of Death
NG
Death, Light
Hawk headed mummy with an Ankh in his right hand
Serket, God of venomous creatures
N
Life, Trickery
Scorpion tail
Shu, God of the Sky
LG
Nature, Light
Female hand grasping a blue crystal rod
Tefnut, Goddess of storms and flowing water
LG
Tempest, Life
Lioness Head
Konshu, God of the Moon
NG
Life
Crescent Moon


And coming soon...







Sunday, August 16, 2015

Adventures on the 7th Sea - Origins of a campaign



I've been itching for a while to try a different type of fantasy adventure campaign than the standard western flavored campaigns I've run in the past. I've always loved the Sinbad stories so I figured I would try using the Middle East as a starting area for my campaign. Taking a further step I decided to incorporate the  Changa's Safari stories by Milton Davis.


Looking though my gaming library I pulled out my copy of Gary Gygax's Epic Aerth supplement for his Dangerous Journeys RPG. Epic of Aerth gave me a great starting point as it's basically a fantasy Earth set in an alternate reality. Many of the names and locales are the same but with just enough of a difference for the players to know that they are not on a historical earth, this also allows me the freedom to ignore earth history when convenient for me and silence noisy players when they whine about some nit-picky fact from actual ancient history.


My system of choice has always been Dungeons & Dragons, and with the recent release of the 5th edition I decided to take a stab at this new campaign using the new rules. For a campaign name I decided of "Adventures on the 7th Sea" since I expect most of our game time spent adventuring in the Indian Ocean region.




I'm hoping to run a campaign where the heroes are a combination of merchants, adventurers, and explorers.  Though there will be dungeon crawls and tomb raiding I want there to also be a bit of commerce going on as well.  I plan on giving the characters a Dhow and a crew and allow them to manage their crew and ship as well as how many torches and iron rations they are stuffing into their back packs.


I realize that this type of campaign isn't to everyone's taste but for a group that's interested in this type of gaming I'm hoping it will prove fun.