Legends of Steel in its present form is a campaign world. but there was a short period where I was trying my hand at creating a game system. Nothing revolutionary, mostly ideas from other games that I admired. But once I figured it would be easier to create campaign worlds than to agonize over the mechanics of game design I dropped the project. The other day I ran across the file again and started looking it over. Actually it’s not too bad. It’s no Savage Worlds, but I remember the guys that play tested it having fun. So I cleaned it up a bit and distilled it down to the character generation and combat sections. It’s not really rules lite, and the rules don't fit on the head of a pin, but it is manageable. Anyway Please have a look at it and if anyone can offer any constructive comments, I may pick it up again and see if I can move forward with it. Have a look at the PDF below.
Labels
- 1946
- 24 years later
- 3D Models
- Action Figures
- ADnD
- Adventures on the 7th Sea
- Aurora
- Barbarians of Lemuria
- BASH
- Blogging
- BoL
- Books
- Broadsword Gaming
- Business
- Comics
- Computers
- Conan
- Cool Websites
- D&D 5th Edition
- Dicey Tales
- DVD's
- EBay
- Evil DM Productions
- FASERIP
- Flashback
- Free Stuff
- Friend of the Lair
- fun
- Funny
- Gaming
- Geek life
- Goodwill
- Heroclix
- HULU
- I garrote the Medusa
- Icons
- Images
- Legends of Steel
- Life
- Life at the Lair
- Lost World of Hador
- Magazines
- Manly Monday
- Memories
- Minions
- Movies
- Music
- Netflix
- Opinion
- Pathfinder
- PDF's
- Pulp
- Pulp Thursday
- rant
- Robert E. Howard
- Roll20
- Savage Worlds
- Space-Pulp
- Spelljammer
- Star Frontiers
- Star Wars
- Super Heroes
- Sword and Planet
- Swords and Sorcery
- ThisnThat
- Time-out
- Toons
- Toys
- TSR
- TV Shows
- video
- Wasting time
- Writing
- ZeFRS
No comments:
Post a Comment